// <script language="javascript">

function doMath() 
   {
	var one = eval(document.theForm.elements[0].value)
	var two = eval(document.theForm.elements[1].value)
	var three = eval(document.theForm.elements[2].value)
	var four = eval(document.theForm.elements[3].value)
	var prod = (one * two + 4000 * three)/225400
	var prod2 = (32.2 * prod / four)
	var prod3 = (four * prod2 * prod2 / 64.4)
	var recoil = prod.toFixed(2);
	var velocity = prod2.toFixed(2);
	var freerecoil = prod3.toFixed(2);

//	var recoil = prod
//	var velocity = prod2
//	var freerecoil = prod3
	
	document.theForm.elements[5].value = recoil
	document.theForm.elements[6].value = velocity
	document.theForm.elements[7].value = freerecoil
	
	var one = eval(document.loadTwo.elements[0].value)
	var two = eval(document.loadTwo.elements[1].value)
	var three = eval(document.loadTwo.elements[2].value)
	var four = eval(document.loadTwo.elements[3].value)
	var prod = (one * two +4000 * three)/225400
	var prod2 = (32.2 * prod / four)
	var prod3 = (four * prod2 * prod2 / 64.4)
	var recoil = prod.toFixed(2);
	var velocity = prod2.toFixed(2);
	var freerecoil = prod3.toFixed(2);

	document.loadTwo.elements[4].value = recoil
	document.loadTwo.elements[5].value = velocity
	document.loadTwo.elements[6].value = freerecoil
   }


//function Round(num, precision) 
//{ 
////convert num to string 
//num = "" + num 
//precision = parseInt(precision); 
//
//var fullNum = "" + Math.round(num* Math.pow(10, precision)); 
//
////Looking for the decimal point 
//var decPoint = fullNum.length - precision; 
//
//if(decPoint != 0) 
//{ 
////Merging the left and right part to the decimal together 
//result = fullNum.substring(0, decPoint); 
//result += "."; 
//result += fullNum.substring(decPoint, fullNum.length); 
//} 
//else 
//{ 
//result = fullNum; 
//} 
//return result; 
//} 



// </script>